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Cartomancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #17 | 3.667 | 3.667 |
Innovation | #39 | 3.333 | 3.333 |
Traditional Roguelikeness | #77 | 3.333 | 3.333 |
Scope | #103 | 2.667 | 2.667 |
Completeness | #104 | 3.000 | 3.000 |
Fun | #120 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The card mechanic is interesting. The enemies are tough, and more than once I started out surrounded by a pack of enemies. If you can stay out of crowds and control the pace, the strategy has real potential and actual becomes quite fun.
- * Needs more variety (more cards, more enemies) * Could use more scope * Has a lot of potential - interesting tactics
- This has such a cute style - a real solid sprite style. The cards are clear, the interface is lovely. I love where the game's going - taking inspiration from Cardcaptors with defeating your enemies to gain their powers. Rinse repeat until the floor is clear. This is remarkably short (One Floor), but it did take a few runs to crack how all the attacks work. The one hit equals death is rough while learning but the fast restart negates that for the most part. All the powers are different enough to require some level of strategy, and I'd love to see what an expanded version could look like with more spells. I wasn't a fan of lightning clouds being able to instant kill if you were unlucky but that's a real small problem. Movement sometimes felt a bit clunky? That may be purely down to movement speed rather than anything else. I'd love to see this expanded to multi level, I really liked this.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Nice and cute. I really like the cute pixel art.