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A jam submission

Escape from Dump Moon Detritus-7View game page

A short roguelike with reverse-minesweeper combat. 7DRL2021 entry.
Submitted by redxaxder (@redxaxder), zsarver — 22 hours, 38 minutes before the deadline
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Escape from Dump Moon Detritus-7's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#103.6673.667
Fun#303.3333.333
Completeness#683.3333.333
Traditional Roguelikeness#773.3333.333
Scope#1032.6672.667
Aesthetics#1103.0003.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very cool idea. I've seen just a few roguelikes this year where the combat is completely removed from bump-to-attack, and I'm a fan of it. The game explores some ideas of having different tiles on the board, it could totally be expanded. I really like the idea of building your own custom board with upgrades to play an expanded version of minesweeper. Since you don't have much control over your upgrades and they are so small, there isn't much decision-making-- if you get an upgrade, you use it. Maybe the player could start with upgrade options but they are larger than one tile and you have to Tetris the board a bit. I like that the art is simple and clear. The field of view is unusual in that you can see monsters behind walls if you have opened the door to their room. It would be cool if the boards had some connection to the roguelike space-- as it is, since positioning doesn't matter, the two parts of the games feel disconnected. I haven't played minesweeper in many years so it took a while to really grasp everything, but I was able to escape. I did enjoy the game the more I played it for sure, especially when you have to think through the board when there are blue, red, and purple numbers.
  • Very neat concept I wouldnt have thought to combine dungeon crawling and mine sweeping but this game makes it feel almost natural. Having the act of minesweeping take turns in the dungeon was a really good design decision really ties the two together. The pickups having visible fixed turn duration was also a really good idea stops players from hoarding them and puts the pressure on when fighting an enemy at low health. There is something so satisfying about dropping an enemy in one click I think the sound effects used for that are especially good.Having the enemies play minesweeper on your body is a cute touch too and an interesting way of balancing having lots of health. I would've liked to have seen more dynamic dungeons to actually explore through as managing player location and mine sweeping could have made the experience that much more challenging and memorable. Oh and it wasn't quite apparent what having multiple/different eyes I think they let me see purple and blue numbers for armor/health around them but im still not sure. Regardless very Fun concept if you keep working on it id love to see more augments, level/enemy variety and maybe having the board get larger as the game go's on.

Successful or Incomplete?
Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes

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