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A jam submission

ICE BreakersView game page

A hacking rogueliteish thing.
Submitted by vantreeseba (@vantreeseba) — 1 day, 7 hours before the deadline
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ICE Breakers's itch.io page

Results

CriteriaRankScore*Raw Score
Scope#2081.1552.000
Completeness#2091.1552.000
Fun#2251.1552.000
Innovation#2261.1552.000
Aesthetics#2361.1552.000
Traditional Roguelikeness#2371.1552.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • While marked as incomplete, this game pretends to be beatable when you start it up by showing you a progress gauge that requires 20 points to fill up, with each corporate server (dungeon) giving 1-2 points. Once you get all 20 points, though, the gauge simply disappears with no ending or anything. Moreover, ICE Breakers is hardly a roguelike or a roguelite, as while it is grid-based, the gameplay is real-time, and there is no permadeath right now. This may be because the Agents system is as broken as the Progress one; you were presumably supposed to lose an agent when failing a hack and lose the run when you run out, but none of this works right now, so you can retry servers indefinitely - which also demonstrates that their layouts are generated once per run, and the only thing which may change when you retry it are guards' initial spawning points. Kiting the guards inside the server (whatever they are) is pretty much the same process every time, only complicated by their increasing numbers and them spotting you as soon as you open the "doorway" into their room, which may occasionally get you trapped. However, the biggest complication is the camera: ICE Breakers' wireframe aesthetics are screwed up by a really uncomfortable perspective which messes with the directions on WASD (the only way to move) and edges of entire rooms may end up completely off-screen - including parts of the level which include the end-goal. This game may yet become better in the future, but there are better submissions with a similar theme this contest, and I would question the need for real-time.

Successful or Incomplete?
2

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes

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