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A jam submission

Idol KnightView game page

A tactical roguelike for #7DRL 2021
Submitted by Tinytouchtales — 4 days, 18 hours before the deadline
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Idol Knight's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#14.0004.000
Aesthetics#24.0004.000
Scope#153.3333.333
Fun#303.3333.333
Innovation#393.3333.333
Traditional Roguelikeness#413.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Wow. So impressed by this game! Obviously there are some comparisons to Hoplite but if anything i found this more fun than that game. The playful design and rich and complex systems are really rewarding to prod at and invite attempts at mastery. I think the game could perhaps do a little better at explaining itself on first play, but that's actually a very low wall to climb - and i found myself very quickly getting the hang of it. I can imagine playing this on my phone pretty much as it's presented here. Really cool, the procedural puzzles it sets up would be perfect for a commuter in need of a quick tactical fix, and one can imagine returning to the game across a day/week/month.
  • Very nice artstyle, reminds me of a Slothwerks game. I'm a big fan when a game feels like a nice physical boardgame; the hand placing you is a nice touch. The mechanics remind me of Hoplite, Imbroglio, and P1 Select, which are all excellent. This is one of those 7DRL games that looks like it could be on the app store. I like the overall setup, there is enough to make interesting decisions. It is interesting that you have to move to end your turn, and it is interesting to think about the number of energy points left and how you are going to use them to get more. The game is pretty tough, especially because the player doesn't know the enemy's turn order. It might be a cool mechanic to have the turn order viewable a la Into the Breach. There could be some improvements to readability- the monster's abilities are easy to see if you look at each one and check it every turn, but it would be nice if you could tell from your peripheral vision-- maybe if their silhouette was differentiated more. I tended to miss the blocking walls all the time as well, they are not easy to see immediately. I would check this game out again if it is updated or is released as a full game. 
  • This was a fun little puzzler. It was a little rough figuring out what was happening at first, but it quickly became fun deciphering the levels and the enemies and finding unique little ways to send them to their demise.

Successful or Incomplete?
1

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
05.03-10.03

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes

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Comments

Nice!! Can't wait for the android version!

Pretty fun, and considering that there's only 5 levels I spent at least an hour trying to beat it (never did lol)

Developer

Nice, thanks!

Submitted(+1)

Very challenging game! I'm glad I beat.  Can't believe you made the whole thing in five days, it already feels like a finished product!

Developer

Thanks, glad you liked it!

(+1)

I've been playing it for an hour and that's actually the most fun I had in a non FPS game.

I think you should work on more levels and publish it on Google Play and App Store.

Developer

Nice, thanks and glad you like it. There is a similar game from me released already called ENYO. You can maybe check this out.