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Bleak Friday's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #142 | 2.449 | 3.000 |
Innovation | #178 | 2.041 | 2.500 |
Completeness | #180 | 2.041 | 2.500 |
Traditional Roguelikeness | #206 | 2.041 | 2.500 |
Fun | #210 | 1.633 | 2.000 |
Aesthetics | #233 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Bleak Friday pits a shopper against a mall full of zombies and other undead, determined to complete her shopping no matter the apocalypse going on. It is a top down real time action game, with some random content, mostly enemy location and items. It leans heavily towards the "roguelite" category in general. I found the game on the difficult side, with one second of contact with of enemies able to drain my entire life bar. I also tripped up on collisions rects inside some stores. I was unable to complete a successful run. The best part of the game for me was the theme. I think modern contexts are an mostly unexplored design area, and I'm the author those this. They were also to complete a playable and complete game in the time, so well done.
- A roguelite which can't even get room exits right: it typically spawns you at just such a position that if you maintain any momentum from the previous room, you are immediately made to re-enter it again. There is a fixed number of preset room layouts that are randomly picked - yet in many of them, the display cases are placed at such a distance from the walls that you seemingly can fit between them and go around, only to soon discover that you can't - at which point, you are likely to get cornered. The best thing that can be said about the combat is that it's likely just as intentionally awful as the graphics. The two monster types both deal contact damage, which your character cannot do - and moreover, the "ghosts" can randomly have any one of the offensive item in their inventory. This can at times be to your advantage if they deploy soccer balls, which are easy to dodge and deal damage to everybody, soon wiping out the enemies themselves as they keep bouncing, but is much less fun if they suddenly use faster baseball balls or a bat - pretty much the only offensive option that works for your character. The damage can overwhelm your HP in seconds, while healing is expensive. Even if you play "perfectly", you may well find yourself unable to progress if you cannot get the baseball bat early enough, as you'll otherwise not be able to kill the monsters and get enough money to progress. In all, a lame joke, badly balanced.
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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