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Mansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #60 | 3.333 | 3.333 |
Scope | #103 | 2.667 | 2.667 |
Completeness | #104 | 3.000 | 3.000 |
Fun | #120 | 2.667 | 2.667 |
Traditional Roguelikeness | #168 | 2.333 | 2.333 |
Innovation | #190 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A decent top-down shooter roguelite with consistent large-pixel graphics and a good range of SFX. It is most notable for its commitment to replay value - there are four distinct playable characters, and there are enough room layouts that you won't see all of them on your first playthrough. Balancing is on the easy side - three out of four characters won't have any issues circle-strafing the bandits (which differ only in appearance, size and HP, but not in firing patterns) and while the SWAT character is slow, his minigun shreds opposition in seconds. He is also tough enough to face-tank the final boss without bothering to dodge its laser attack, and so is the easiest character overall, while FBI agent is the hardest, as his gun is weak and the back-up agent he summons is useless vs. the boss and not needed in regular rooms. Policeman and Sheriff are pretty standard, although it's notable that Sheriff's slo-mo ability can stay activated indefinitely. Altogether a fun roguelite for its brief duration. While the cliffhanger at the end suggests the developer may be considering a follow-up, the current mechanics are unlikely to support a larger runtime without becoming more extensive.
- The boss fight was a fun surprise!
- I enjoy bullet hell games, and having a few different characters is nice. You don't always see multiple characters in a jam game and some of them do play pretty differently. Graphics are simple but enough to represent the gameplay. I'd love to see more environment objects to mix up the experience. If enemies fired much more often but there was more cover, the faster pace may have been more exciting. There are a number of bugs, though I'm sure you are aware and I understand that it is a jam game. The most amusing bug is that sometimes, if you don't shoot when you enter a room, the enemies don't aggro and you can just hang out with them. Another is that the doors are open after only taking out one enemy much of the time. The most fun that I had with the game was remapping my scroll wheel to left click, going through doors early, and beating the game in 26 seconds. It's unusual that the time-slowing ability has no limit, so you can just play the whole game with it on. The strength of bullet hell games is the bullets, and I think the final boss would have benefited from a bunch of bullets flying everywhere.
Successful or Incomplete?
1 (successful)
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes I made the game this week only.
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes it is a Roguelike
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