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L'Antichambre's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #39 | 3.333 | 3.333 |
Scope | #103 | 2.667 | 2.667 |
Completeness | #104 | 3.000 | 3.000 |
Aesthetics | #110 | 3.000 | 3.000 |
Fun | #120 | 2.667 | 2.667 |
Traditional Roguelikeness | #137 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a really cool adaptation.
- This game is intriguing. I never quite got the hang of it. At one point I had a full party of characters walking around with me, but still had no clue where I was going. It almost feels like I didn't know the controls and I was just pressing buttons. The tossing the boot out to look for traps and the dialog between characters are fun little twists, and the music and graphics add to the tense environment, but just feeling like I was missing something made it really hard to get into and it felt very repetitive after just a couple play throughs.
- Overview Nice small roguelike(like). Kept me interested by dialogues and narration. Completeness Didn't encounter any bugs, but the game could use a better balance – currently, it's way too RNG-dependant. Aesthetics The game uses a very limited amount of (good-looking) and the UI is very basic. Still, the result is quite atmospheric and kind of... charming. Fun L'Antichambre is a quite fun small roguelike, but the fun itself comes more from the narrative-driven nature of this game rather than from the gameplay itself. Innovation It isn't your usual roguelike. Scope Small. Traditional Roguelikeness It checks the mark, but the usage of a procedural generation seems very limited – that comes from the scope, though.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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