Nice game! Well done. Very fun.
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Rogue Commander's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 3.667 | 3.667 |
Scope | #15 | 3.333 | 3.333 |
Completeness | #68 | 3.333 | 3.333 |
Innovation | #76 | 3.000 | 3.000 |
Aesthetics | #110 | 3.000 | 3.000 |
Traditional Roguelikeness | #168 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The challenge of creating a full-fledged strategy game in just 7 days is ambitious and amazing! Once you learn the controls, it's a lot of fun, but the AI is pretty smart, and it moves in such a way that it's wary of ambushes, so it's challenging for someone like me who doesn't usually play strategy games. The average session is supposed to last 30 minutes, but after an hour of play, I could barely clear the first map! The attention to detail in the game, such as displaying detailed statistics, is amazing! I respect the amount of work and effort that went into completing this game. It's just a shame that there's still a bug that causes the game to freeze while playing...
- Overview Really interesting and fun game, but quite unbalanced – maybe there are some clever tricks I didn't know about? Completeness The game seems to be feature complete and I didn't encounter any serious bugs. Still, the menus are clunky (and try to click "Options" several times – you'll need to click "Back" several times, too) and the balance is not quite there. Aesthetics While I can't tell that Rogue's Commander is a pleasant game to look at, everything is designed in clean and clear way. Fun Issuing the orders and then taking the turns as a commander was a great fun for me – the core mechanics is definitely something worth expanding into a full game. There were issues regarding the balance, and I never managed to beat the game. Innovation Yes. I mean, I don't recall any other game when you really feel as a commander, issues orders and then takes turns only as your unit, leaving the rest to the computer. The closest one is Combat Mission, I think... Scope It would be nice to have more diverse squads, but on the other hand, Rogue's Commander has everything what I can expect from the 7DRL. Traditional Roguelikeness For 7DRL it's OK, but if I would see it on Steam tagged as Traditional Roguelike, I wouldn't be happy.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes, we consider it
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