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Cardlite Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #17 | 3.667 | 3.667 |
Completeness | #68 | 3.333 | 3.333 |
Fun | #78 | 3.000 | 3.000 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Scope | #183 | 2.000 | 2.000 |
Innovation | #190 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game plays well, it's short but replayable. Maybe add some more levels with some kind of story. I foud after a couple of runs that sometime you have no choice other then death, with more level you could make the first few easier. Veri nice graphics!
- This is cool! A neat twist on the whole Card of Darkness thing.
- Cardlite Adventure has consistently excellent artwork on all its cards, and the sound effects are pretty good as well! Yet, at its core, it's a very simple single-screen game about nothing more than your ability to do basic maths in matching numbers together - your HP and/or your weapon's strength vs. monster's strength, as well as available healing vs. the damage you are likely to sustain. All three of these card types - Monsters, Weapons and Healing - are ranked from 1 to 10, yet are scattered randomly, so it's possible to end up wasting a strong weapon on a relatively weak monster simply because no other ones were close - or, in the most extreme case, get a 9/10 monster early on (who'll kill even a full-health character if they do not have weapons equipped) yet no appropriate weapon around, and thus lose. While this is rare, and getting to the exit repeatedly is easy, it also means that whether or not you'll be able to fully clear the map and take all the treasure is primarily determined by luck - and the lack of a leaderboard substantially reduces the incentive for going through multiple runs. In all, it's a pleasant experiment, but not one likely to hold your attention for long.
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Love your game, you should definitely keep on it post jam. Reminds me of Card Hog on steam. You could add crafting and biomes, which could be simple backgrounds of power snow, sand for deserts etc, which some cards could be a resource based on the biome etc.
Thank you for your comment! Definitely one of the games I was inspired by/ looked at when concepting this one :)