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A Roguelike Where You Fight In Formation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.000 | 4.000 |
Scope | #44 | 3.000 | 3.000 |
Fun | #78 | 3.000 | 3.000 |
Completeness | #104 | 3.000 | 3.000 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Aesthetics | #110 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A delightful little game with a fascinating new twist! There's a lot of potential here. It seemed like there was a few bugs that prevented me from getting as far into the game as I wanted to, but I felt like I was getting a hang of the strategy. I'd love to play something like this again!
- A game in which you take part in a war as one of the soldiers of an army, and fight the war while thinking about the formation of your troops. It's a unique system and it took me a while to figure out the proper controls. I played it for about an hour and found it very interesting as a war simulator. I love the lively atmosphere with soldiers forming ranks and running away when the battle lines break down. It must have been hard to build such a creative and difficult system in 7 days. However, this is still in the war simulator stage, and I must say that it lacks a bit of polish to be called a roguelike game...
- Overview A very innovative game about being one soldier that needs to keep in the formation. And it still feels like a roguelike! Has some rough edges, but nothing really major. Completeness Looks like the dev implemented all major mechanics that were planned, but didn't have enough time to polish the game. Some spelling mistakes, visible background under the military units make the overall view a bit messy, and remains of the elements cut from the game, like zoom. Aesthetics I really, really like the color scheme used in this game. I'm crazy about some color combinations and this game hits the spot. Nice tiles, too. On the other hand, UI per se is not as clear as could be, system mouse position doesn't exactly match the game cursor, and that already mentioned issue about not cleared tiles under the units. Fun Yes, I had fun. Definitely. It was driven more by the curiosity and the initial "WOW" effect, though. The battles are very long, and especially at start I was feeling that my actions don't really matter (well, that one is not a problem, to be honest, I'm one from hundreds, so that's fair). *But* all I was doing was calculating risk – "how to survive and gain prestige at once". Still, fighting in formation, and the consequences (rejoining formations, rotating) are really fun mechanics. The system is quite easy to abuse, though – I could just wait and move left / right without losing my prestige when I was really hurt. Innovation There are not many games that tried to show the war from the perspective of a single basic soldier that doesn't matter much on its own. And this game has its own idea for following this trope. Scope In the terms of raw content, there is not that much here, but I believe that due to the nature of this game, that *raw content* is not the best way to measure the scope of the project. I think that ARWYFIF delivers everything what I should expect from that kind of game after 7 days jam. Traditional Roguelikeness It doesn't play like a roguelike. And the procedural generation doesn't have much meaning here. Still, it *feels* like a roguelike, and I'm OK with that.
Successful or Incomplete?
Success!
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes. Does anybody ever write no?
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes.
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Comments
lol When i first read the title, i read '..where you fight for information' and i thought that sounds interesting. Still formation fighting is an interesting different take in this genre.