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Pieux's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Aesthetics | #2 | 4.000 | 4.000 |
Traditional Roguelikeness | #2 | 4.000 | 4.000 |
Fun | #6 | 3.667 | 3.667 |
Scope | #6 | 3.667 | 3.667 |
Innovation | #76 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Completeness: It appears fully implemented and I found zero bugs. Aesthetics: It's very clean, and very usable. The only complaint is that the text on the intro screen is kind of hard to read for me with the monospace font, but otherwise it's well-done. Fun: Extremely fun! However, it feels kind of imbalanced in that if you get a scythe and pump nothing but Force you can pretty much one-shot everything. Innovation: It appears to be a pass at porting soulsborne mechanics into a roguelike, and while I think there's no way to port soulsborne mechanics into a roguelike sans more granular timing it's a fun attempt! Traditional Roguelikeness: It's a trad roguelike.
- It's a hell of game! I was giddy like a baby mowing down heretics with my trident. Way to go, thank you for a really cool roguelike!
- I did not expect I'd get to play Dark Souls in roguelike form but here we are. This is an incredibly polished game and a smooth gameplay experience. With just a touch more content, maybe a few design changes, I could see myself playing this obsessively. I especially loved that the game communicated with me about what was going on more than just with a textbox: I knew what was going on at any given time. If I have to come up with something to work on, it doesn't really bring anything new to the table, and the control scheme isn't always intuitive (ESC cancels equip, took me a while to figure out how to unequip).
Successful or Incomplete?
1 Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes!
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes!
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