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Gnome Hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #130 | 2.858 | 3.500 |
Innovation | #139 | 2.449 | 3.000 |
Scope | #142 | 2.449 | 3.000 |
Completeness | #161 | 2.449 | 3.000 |
Fun | #182 | 2.041 | 2.500 |
Aesthetics | #201 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- "Gnome Hope" casts you as a gnome+wolf+cat trio that attempts to get from floor 14 to the surface, as you face various enemies and the worst nightmare, Creeping Darkness itself. The game is definitely challenging - I couldn't get past floor 4, even though I felt like I was continuously improving by learning different enemy patterns. Putting buckets on enemy heads is a fun little mechanic :D There are some issues eating away at the enjoyment of this game though. First of all, the game is rather resource hungry, and had noticeable lag when responding to my commands. The darkness seems to move either horizontally or vertically, and always covers a whole new row/column - which might catch you off guard when you are traversing a very long row/column. The lantern seems to light up a turn too late (i.e., if you're in the darkness, and you light it up, it will still deal damage to you before activating). Finally, because the map is centered on the player, but the dungeon is rather uniform, it's sometimes hard to notice enemy movement patterns and turn frequency. I wish I got to the surface to see the ending :)
- The visual style is all over the place with this one, and the gameplay didn't seem all that compelling beyond figuring out how to make the best use of the cat and wolf friend even though there isn't much way to control them. Seems like it could've benefited a lot from using a consistent tileset and some more abilities or interactions.
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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