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MAGIC*GUNNER Moestar-chan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #25 | 3.667 | 3.667 |
Traditional Roguelikeness | #41 | 3.667 | 3.667 |
Scope | #44 | 3.000 | 3.000 |
Fun | #78 | 3.000 | 3.000 |
Aesthetics | #110 | 3.000 | 3.000 |
Innovation | #151 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Firstly, I've played this on both a desktop and a phone, and I gotta say, the control scheme for phone felt far more natural than the KB/M scheme. It took me a few runs to get the hang of the controls but once I cracked it (and moved over to playing on my phone) I really got into the game. It looks simple, the aesthetic works and it's genuinely fun to play. (Even if I keep finding the patrollers love to dodge bullets all the time). The map feels a bit too complicated at times? With the smaller view, it can take way too long to get around a floor, but that's something that can be changed to make the generation a bit more open, or smaller? The keyboard combo for transforming, Ctrl+T? That's a new tab in Firefox which threw me off when I was trying this out on PC. Might be worth swapping that to something else. Solid execution, would be good with some extra polish.
- This game is basically a finished roguelike. It doesn't have anything innovative, but never the less is quite fun to play. I didn't manage to understand how to use some objects, but that's not a negative point it adds replayability.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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