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Abyssal Evolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Traditional Roguelikeness | #41 | 3.667 | 3.667 |
Aesthetics | #110 | 3.000 | 3.000 |
Completeness | #148 | 2.667 | 2.667 |
Innovation | #151 | 2.333 | 2.333 |
Fun | #153 | 2.333 | 2.333 |
Scope | #183 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- An extremely simple submission where all you do is bump into monsters to attack and eventually jump to close the distance or at times make some space from a large group of fellow abyss monsters. You rarely need to do this, though, since any familiarity with 8-directional movement and basic caution should allow you to comfortably take them on individually. There are four monster types which are just straight HP/damage upgrades of each with no other differences, and they appear right as you level up enough to oneshot the previous strongest monster, but would still need to two-shot them. Even the final boss dies in two hits from a character strong enough to get there - which happens quickly, as the game automatically transitions from one single-screen level to the next after you kill over half the monsters on it. There is no sound whatsoever, but at least the ASCII is easily readable and the level generator creates nice-looking rooms.
- Abyssal Evolution is a neat action-puzzle roguelike akin to Desktop Dungeons (but with moving parts). The aesthetic is simple but pretty with a satisfying colour scheme that suits the theme of the abyss. On first playthrough the aim of the game is not obvious - but as soon as you get to grips with the rules and start chasing down as many enemies as you can within the turns provided it becomes easy. The content and features are sparse and the enemies are similar, so it feels a bit like the tutorial section of a bigger game. The idea and mechanics are very compelling, it might be worth stealing some ideas from the incremental/idle genre (if you're happy to betray the roguelike format!). In running the game from source I experienced a number of crashes on restart and got soft-locked behind a wall a few times.
- A fairly unique concept! I liked the idea of starting from the basics of evolution and slowly moving upwards. The jumping was interesting and would definitely encourage you to add the other abilities you were originally planning. Hope you had fun participating and thanks a lot for entering the 7DRL!
Successful or Incomplete?
1, Sucess
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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