Play game
cruiseRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Traditional Roguelikeness | #2 | 4.000 | 4.000 |
Fun | #30 | 3.333 | 3.333 |
Innovation | #39 | 3.333 | 3.333 |
Scope | #44 | 3.000 | 3.000 |
Aesthetics | #60 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Thanks for submitting this! A very unique twist to the roguelike formula. I enjoyed the scent mechanic, though I do personally admit that it was hard for me to actually use (my OWN fault). I tend to just jump into battle all the time. I do love the atmosphere of the ship - reminds me a lot of the story of the Marie Celeste. Really good entry and you should be proud of what you were able to put together in such a short time.
- It's fun, and has that traditional roguelike feel to it, but it comes down to kiting around the level dragging a line of zombies behind you. The scent idea is good, but it isn't that different from a line of site once the zombie enters the cloud of scent.
- I wish i could take a bath lol. In all seriousness it was nice to play a game where the zombies are a legitimate threat. This game really accounts for the stealth part of being a rogue I enjoyed skulking around and managing my scent to try and avoid zombies while still making progress. The Benny hill chase sequence that ensues while i try to shake a zombie when I do get caught is fun tense and results in damage enough times to keep me humble. The different ship layouts kept thing challenging each run and the different ship names was a really nice touch. Although I was kind of hoping for some more fun /varied levels I feel like you can excuse most anything showing up on a cruise ship. The only thing I will say is that there is not quite enough incentive to explore the lower floors, once i realized I could go straight to the top I tried a speed run where I jumped to floor 5 grabbed a key and left which took about a 5th of the time of my first run when I tried to be a total loot goblin. Really good base though just needs a ill more variety than could be fit in in 7 days.Also you can leave while there are zombies on your lifeboat which I like to think of as the bad end.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
No one has posted a comment yet