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A jam submission

The Undertide ExpeditionView game page

Search and rescue beneath the waves
Submitted by thp — 20 hours, 55 minutes before the deadline
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The Undertide Expedition's itch.io page

Results

CriteriaRankScore*Raw Score
Traditional Roguelikeness#993.2664.000
Innovation#1392.4493.000
Fun#1472.4493.000
Aesthetics#1742.4493.000
Scope#1752.0412.500
Completeness#1802.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness 2 Missing party member functionality, which seems like it was intended to be a pretty big part of the game. I don't think there's a way to win either. Aesthetics 3 The underwater aesthetic is really neat, and I dig the splash screen at the start of the game showing the base. Readability wise it could have been improved a little bit, there were parts of the interface that bugged out a little bit. For instance, the description of your current kit is larger than the window it sits in, so you can't see the bottom of it. Fun 3 The water mechanics were a really neat idea, I'd love to see a roguelike that puts a major focus on manipulating water and its movement. The setting is generally just really cool, and I'd love to see the idea expanded. Innovative 3 Underwater is a setting I haven't seen take center stage in a roguelike before, so that was really cool. I can imagine a bunch of really cool ways it could be used, like swimming enemies you can see through the glass, and explosive weaponry that damages the station and lets in water. Scope 2 As mentioned earlier, still missing a bunch of key features. Roguelike 4 Fits all metrics.
  • Overview That's a strange one. It's fun, but also a bit tedious. Has a great atmosphere, but also lacks the substance a bit. I definitely enjoyed this game, and I hope that the dev will continue to improve this game after 7DRL. Completeness Didn't encounter any serious bugs (except long input lag in the initial 7DRL version, but it's fixed already). Still, the game could be more polished. Lack of 'look' command is quite big problem here – you can learn what the tile represents when you walk over it, but some tiles are impassable. Aesthetics In terms of aesthetics, it's a very classic roguelike, and in these terms I will judge it. I like the colors and the selection of glyphs, and the title screen is cool. Still, the entire user experience could be clearer – sometimes I didn't know if the character next to me is the enemy or just furniture. Font also is not really readable, and while it isn't a problem for map parsing, reading the instructions was just an eye-tiring process. Fun The best element of this game is the atmosphere. And the atmosphere is built by entering hatches, hacking doors, flooding water... The problem is that most of these elements don't seem to have any gameplay consequences – it's just a different tile, a new message. Another thing is that game's hard – if you enter a new floor and from the very first turn you are surrounded, it's hard to not die. Maybe that's I never progress much further, and never won the game... Still, pleasant experience. Innovation Well, the game itself is not revolutionary, it's a rather classic roguelike... But it has some rarely used mechanics, like water flooding rooms (and yes, you can drown). Also, the premise of rescuing people that will help you afterwards is interesting Scope In terms of content and mechanics, The Undertide Expedition delivers what I would expect from the 7DRL. Traditional Roguelikeness You can't be much more traditional than this game.

Successful or Incomplete?
1,Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes

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