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Poogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #10 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Scope | #44 | 3.000 | 3.000 |
Aesthetics | #60 | 3.333 | 3.333 |
Completeness | #68 | 3.333 | 3.333 |
Traditional Roguelikeness | #137 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Overview Roguelike billard. That's it. And it works well. Completeness Some physics issues, but nothing game-breaking. Poogue seems to deliver all planned features. Aesthetics Simple yet nice graphics. The UI could be a bit better. Music's quite generic, but really fits to the first, green world. Wish that music would change with the transition to the new world. Fun I had a blast playing Poogue. The game has enough variations of enemies and tables to keep the player's attention for a long time. Also, every enemy type behaves differently. Innovation I'm sure that I played a roguelike/pool game already, but it's still uncommon, and I think that Poogue pushes the boundaries a bit further. Scope Everything that I could expect from the 7DRL – it even has boss fights. Traditional Roguelikeness Barely, but fits the bill.
- I found it pretty hard to judge this game because I hate billiard. Hate to play it live, hate to play it on the computer. So this game really had a tall bridge to cross here - or maybe it was the opposite, cause I never got past level 2. That said though, I found a lot of things to appreciate about this game. I don't know how truly original this idea is, but I found the concept of procedurally generating billiard tables, with balls taking turns as enemies, and different balls having different abilities, very unique. I really wanted to explore more content and see what other cool things might be hiding beyond, but alas, I wasn't good enough. The game aesthetics are impressive. The boards look great, thematic music is cool, sound effects are on point. I bet particles were not easy to make either. Great execution all around. Honestly, while I will likely never come to love this game, I can see how this could evolve into an addictive, exciting, commercial (in a good way) product - keep up the good work!
Successful or Incomplete?
1
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Just FYI, Windows 10's built-in antivirus thinks that the post-jam version has a virus in it.
Yep, not much we can do about it with the development workflow we had (python/pyinstaller). We included instructions for a workaround for Windows Defender --- we could technically contact Microsoft to get the exe whitelisted, but we would have to do that every time we update it.
Thanks for trying the game out!
Oh, sorry, I only looked at it from the jam page so I didn't see that! Love the game, by the way. It's one of those ideas that's so clear and so good that it's kind of astonishing that nobody has done it before.