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Rescue Roguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #142 | 2.449 | 3.000 |
Fun | #147 | 2.449 | 3.000 |
Aesthetics | #153 | 2.858 | 3.500 |
Traditional Roguelikeness | #159 | 2.449 | 3.000 |
Completeness | #161 | 2.449 | 3.000 |
Innovation | #178 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I love this idea, taking a lot of inspiration from Into The Breach and making it into something that has a new and interesting feel. Each character gets different useful abilities, there is a lot of thought about positioning. The graphics are very nice and the soundtrack is pleasant and energetic. I like this style of pixel art. While there is a lot of visual clarity in some ways, it would be nice to have big animations linked to sound effects-- it can be a little tough to understand immediately what is going on in some places. Adding to this-- the controls are nice, simple, and intuitive. And yet, the control screen is absurdly complex. I get that this may be a vestige of the tool used to make the game, and I like the handheld console feel, but looking at the control screen is overwhelming and not at all clear, and it makes it seem that you have to learn all of this. It was possible to push enemies down past where you could interact with them, but they would still act. This can be a design choice, but it is a little frustrating. It can also be easy to get overwhelmed after playing for just a while. Pushing enemies into the water is super satisfying. Because the game is turn-based, on a grid, and procedurally generated, it gets full marks for being a roguelike. The undo function is very nice to have. Overall, though I had some nit-picks, it's a really cool idea with good implementation and I enjoy this type of game a lot. This is the type of game that I would check out again if it were expanded on.
- I think the game is more of a puzzle then a roguelike, a nice puzzle. I can't seem to reach the end of the game after 30 minutes. The tactical comba is very good and gave me some hard time. I only found it unbalanced one time where my archer was stuck behind two villagers i could not see coming.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
yes
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Comments
This is really fun! I like how each character has a very distinct mechanic.