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HIO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Innovation | #39 | 3.333 | 3.333 |
Scope | #44 | 3.000 | 3.000 |
Aesthetics | #159 | 2.667 | 2.667 |
Traditional Roguelikeness | #168 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a fun idea, but unfortunately, it's not really fun to play at all at the moment. After each swing, you have to wait for a long time to let the ball come to rest. This can become indefinite if the ball gets stuck between moving paddles. Luckily, you can restart the run immediately in that case. Unluckily, it often feels faster to just restart the run than wait until the ball that clearly went off-course will finally come to rest and you'll get the chance to do it right. Since you cannot see beyond the borders of the current screen, this can occur quite often. The golf ball sounds are on point, but some music would be really helpful too. However, the barren grey/brown palette dominates the experience, and not in a good way. Thus, while I appreciate the reasonably varied amount of obstacles used, getting past them does not feel rewarding. When moving obstacles are beyond the borders of the screen, dealing with them feels more like the matter of luck. Suggested post-7DRL improvements: * A button to speed up time after you hit the ball! The wait for it to come to rest is currently the biggest drag on the game. * Aesthetics that are more fun/pleasant/memorable to look at. * Music. * Make hitting the ball a two-step process: first click and drag to set up the direction and the impact force, then press something else to actually hit it. It would prevent wasted strikes due to misclicks.
- This game is really fun and creative! I only played a few holes, but it would be neat if there were some type of monsters down the road!! I smiled real big when I saw what this was and how it worked. Really clever.
- Cool stuff! My one big item of feedback would be the inertia/friction: it takes waaay too long for the ball to come to a stop. That made the game a little frustrating for me.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
This game is really fun and creative!
I only played a few holes, but it would be neat if there were some type of monsters down the road!!
I smiled real big when I saw what this was and how it worked.
Really clever.
We intended to have more rpg elements regarding the physics properties on the ball, however we ran out of time.