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HealthEater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #99 | 3.266 | 4.000 |
Fun | #147 | 2.449 | 3.000 |
Aesthetics | #153 | 2.858 | 3.500 |
Traditional Roguelikeness | #159 | 2.449 | 3.000 |
Scope | #195 | 1.633 | 2.000 |
Innovation | #219 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like the fast paced movement and the light sound. I had a lot of fun playing this game, but I cleared it quickly. It may have been difficult to build up the stages in 7 days, but I think it was a little too short. I wish I could have played more!
- This is a pretty short puzzle game where half of the fun probably comes from deducing the mechanics since it's not entire obvious what everything is at first, and the other fun part would be planning a more optimal path to reach the end. It would be nice of the static areas that will be attacked were shown differently/outlined/whatever in between attacks so they can be more easily remembered without resorting to a photographic member or just... screenshots. Overall the game is quite short and not hard to win once the mechanics are learned, and it would be nice if it were longer with more challenging maps or other features.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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