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Roguezilla's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #89 | 2.449 | 3.000 |
Roguelikeness | #103 | 2.858 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
grid based, turn based, exploration, procgen city layout & creature placement
Screenshots
Yes
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Comments
I love this game and feel that the difficulty curve is reasonably appropriate for a game of its size. Challenging enough to take a bit of time to fully solve, and also encourage replay value. Very charming for what it is.
great idea. smashing through a block of buildings to create cover is really fun. I just wish there were a few more options for dealing with the police and military. at the moment feels a bit too punishing.
I like the concept and I think a city being destroyed by a giant monster is a good fit for a grid based game. However, I think the game some times feels really hard, especially when multiple tanks show up or when the jet starts shooting missiles (although I think a game being punishing is very much in the spirit of a rogue like). The only thing I really would change beside difficulty is having a quicker way to heal life when there is no enemies around, like press space to skip forward 10 turns. Overall, fairly good for what I think is your first game.
Important Note: There's an explosion sound in the game that is about 2x as loud as it should be, but I cannot fix this now. If you don't want a jump don't put the volume high.