Play game
Rogue Zombies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #9 | 4.333 | 4.333 |
Roguelikeness | #51 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
random maps, random enemies, permadeath, grid+ascii display
Screenshots
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Love the game! Super fun, probably the most fun of all the 2024 entries I've played. Setting up near the river with electric fences really lets you unload bazookas none stop. Won in Hope mode on my third try, 322 zombies killed. Would love to see a leaderboard for that mode! Great simple tutorial, impressed you were able to include that in the 7 day challenge.
Thanks for the great feedback!
Fun game! I was contemplating making a tower-d/base-builder/roguelike myself but decided it would be too much work lol. There is some concepts here that really work well and I think you've only begun to scratch the surface of the possibilities. Some really nice touches: for example the zombie movement (how *usually* you won't get hit when you move next to them) adds a nice risk/reward mechanism. The items feel varied and useful and I felt myself trying them all out, and utilizing the cost benefit of the weaker ones a lot. I managed to beat "hope" mode by relying mostly on electric fences and (5) shock attack. I also found if you wall up the bridge at the beginning it messes the zombies path-finding up enough to slow them down a bit. I think the genres pair very nicely together, and having a defence game where you are able to control the game clock at your own pace really adds a new layer of strategic thinking to the genre. Overall, solid entry! You've given me some great ideas if I explore this next year.
Thanks for the encouraging feedback!