From March 1st to March 9th, 2025, developers are challenged to create a complete roguelike game in 7 days, for the 21st Annual 7DRL Challenge!
In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one rushing to patch game-breaking bugs at the 167th hour. The annual event occurs during a week in early March.
7DRL Challenges are NOT about being a fast coder, but rather proving you can release a finished, playable roguelike to the world. There is no winner of the challenge, but rather all those who finish are honored for their work, the main criterion is completeness.
The goal is building a finished and reasonably polished game: not the prototype of a game. Watch your scope! Likewise, the goal is a new game, not just another week of work on an existing game.
There are many interpretations of what a roguelike is which may serve as a guide. As organizers our baseline definition of roguelikes is procedurally generated RPGs in the mold of Rogue, with turn-based interactions in a grid-based environment, where levels are procedurally generated each play-through and death is permanent. However, 7DRLs may bend or even break these interpretations in the name of Innovation.
Read before joining!
This is a long-running event (21 years now) with some long established rules and tradition. Entries will be checked to make sure they comply with the rules and follow the spirit of the challenge. Please keep in mind the following guidelines:
However, don't be afraid of innovating, we welcome additions to the roguelike formula, games that build on top of what a roguelike is, and mix it with ideas from other genres, are more than welcome. If you feel your idea is at the boundaries of what a roguelike is, ask the organizers in the community forums.
As a way to maintain the spirit of the challenge, we are asking all entries to contain elements of procedural content generation that impact gameplay in a substantial way. Advanced algorithms are not required, as long as you are providing a new experience with every run, but just placing enemies randomly in a fixed map may not cut it. If in doubt, ask the organizers in the community forums.
Timing
The 7DRL Challenge has special rules regarding timing, so the normal itch.io jam time counter is not accurate.
How to participate
A committee of volunteers will review the Completed entries; note that their list is not meant to be an authoritative ranking of the games but instead, a tool to help players find which 7DRLs are likely to have things of interest, and to provide developers with feedback on their work.
Other info
Previous Challenges
Up to 2025, there have been twenty annual 7DRL challenges.