This jam is now over. It ran from 2024-03-11 20:00:00 to 2024-03-25 20:00:00. View results

Are you a fan of RPG Maker? Are you a fan of NES/Gameboy? Well, this is the best place for fans of both!

THE THEME WILL BE REVEALED 2 DAYS PRIOR TO THE JAM.

This jam revolves around trying to implement 8-Bit limitations into RPG Maker games!
For info on the limitations of some consoles, read these tables:


NES

Graphics4 Background Palettes in each map (4 colors, one shared throughout all), 4 Event Palettes in each map (3 Colors + Clear), 64 Colors
64 8x8 Sprites at once, 256 unique 8x8 background tiles
Music2 Square Wave, 1 Triangle Wave, 1 Noise, 1 Sample + 1 Sample (FDS)


Gameboy

Graphics4 Colors, 3/4 in events
40 8x8 Sprites at once, 256 unique 8x8 background tiles
Music2 Square Wave, 1 Wave, 1 Noise, 1 sample (SFX only)


Gameboy Color

Graphics8 Background Palettes (4 colors), 8 Event Palettes (3 Colors + Clear) 
40 8x8 Sprites at once, 256 unique 8x8 background tiles
Music2 Square Wave, 1 Wave, 1 Noise, 1 sample (SFX only)


Other console ideas: Game Gear/Master System, Atari 7800, etc.

For more info on 8-Bit Console limitations, check Wikipedia.


Feel free to take the limitations with a grain of salt, feel free to make whatever you want, as long as it fits the style!