This jam is now over. It ran from 2024-03-11 20:00:00 to 2024-03-25 20:00:00. View results
Are you a fan of RPG Maker? Are you a fan of NES/Gameboy? Well, this is the best place for fans of both!
THE THEME WILL BE REVEALED 2 DAYS PRIOR TO THE JAM.
This jam revolves around trying to implement 8-Bit limitations into RPG Maker games!
For info on the limitations of some consoles, read these tables:
NES
Graphics | 4 Background Palettes in each map (4 colors, one shared throughout all), 4 Event Palettes in each map (3 Colors + Clear), 64 Colors 64 8x8 Sprites at once, 256 unique 8x8 background tiles |
Music | 2 Square Wave, 1 Triangle Wave, 1 Noise, 1 Sample + 1 Sample (FDS) |
Gameboy
Graphics | 4 Colors, 3/4 in events 40 8x8 Sprites at once, 256 unique 8x8 background tiles |
Music | 2 Square Wave, 1 Wave, 1 Noise, 1 sample (SFX only) |
Gameboy Color
Graphics | 8 Background Palettes (4 colors), 8 Event Palettes (3 Colors + Clear) 40 8x8 Sprites at once, 256 unique 8x8 background tiles |
Music | 2 Square Wave, 1 Wave, 1 Noise, 1 sample (SFX only) |
Other console ideas: Game Gear/Master System, Atari 7800, etc.
For more info on 8-Bit Console limitations, check Wikipedia.
Feel free to take the limitations with a grain of salt, feel free to make whatever you want, as long as it fits the style!