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Descripció
Have you ever felt trapped in an endless spiral? Spiral is not just a game—it’s a psychological journey into gambling addiction and the struggle to escape it.
This inverse roguelike challenges players with a paradox: every use of the slot machine provides an instant advantage but inflicts lasting debuffs, making each run progressively harder. The more you chase shortcuts, the more unsustainable survival becomes.
Face three symbolic bosses: Judgment, Withdrawal, and Slotter (Gambling Addiction itself), before reaching the final choice. Will you break free from the cycle, or be tempted one last time?
There are no good or bad endings, only human ones. The last boss isn’t the game, it’s you.
The theme of evolution in Spiral is reflected through its core mechanic: a player's progression is not about accumulating power but about learning to let go. Unlike traditional roguelikes where each run makes the player stronger, Spiral enforces a cycle of self-inflicted debilitation. Every time the player succumbs to temptation and uses the slot machine, they gain a temporary advantage at the cost of a permanent debuff that carries over to future runs. The only way to "evolve" is to resist, breaking free from the cycle of self-destruction.
This mirrors the real-life struggle of addiction: each relapse makes recovery harder, reinforcing negative patterns until the only way forward is to stop feeding the habit. The bosses represent psychological barriers—self-judgment, withdrawal, and addiction itself—forcing the player to confront the consequences of their choices. True evolution in Spiral is not about gaining strength but about overcoming dependency.
By refusing to use the slot machine, the player actively sheds their burdens, reclaiming lost potential. The game doesn’t present a binary win-or-lose scenario but instead challenges players to decide their own fate. Evolution, in this context, is the ability to recognize destructive cycles and choose to break them.
Made by: DeXuXa
Subtemes
Materials de tercers
SFX, Música, Fonts.
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Comments
Visualment és espectacular, m'encanten els bosses. Un pèl fosc per mi, que em costa veure quan hi ha poca llum en els jocs, però overall la idea és molt interessant
Puedo dejarlo cuando quiera...🎰🎰
El arte me encanta! Tanto el diseño de personajes, como las animaciones y la UI :D
También me pareció muy interesante la forma de luchar contra los bosses sin ser tú quien los ataca activamente.
Lo único que quizás es muy confuso. Es difícil averiguar qué hacen los buffos y los debuffos, se podría haber puesto como una UI cuando te lo dan o algo parecido, ya que lo descubrí por casualidad al pausar el juego.
En general, la idea me ha gustado mucho.