It's a neat little concept, felt a bit short though.
Quick thoughts
I found it a little tricky to keep track of all 4 "universes" and the exact positions of platforms.
Perhaps consider adding "ghosts" showing where the other universe platforms are.
Or even reducing universe count to three or even simply two.
I found a couple of the levels a bit frustrating.
For example the rapid fall speed made 'the dropper' seemingly impossible until I realized I could simply go around the slopes. I'm unsure if that was intended solution or if I've cheated.
The famicase's color scheme would have been easier on the eyes.
Sound effects for various things (movement, switching universe, reaching cube etc) would help improve how the game feels.
The character movement could use some improvement, like 'coyote time'.
GMTK's Platformer Toolkit, is a great resource on how you can get platformer movement feeling good.
Minor thing, but the uploads filename (and internal root folder) should match the game name. I downloaded a bunch of jam entries to a folder before playing them and was confused till I saw exe name.
Comments
It's a neat little concept, felt a bit short though.
Quick thoughts
Thanks for some very constructive feedback!
I do agree with the thoughts on making the movement a bit more polished, and I've looked at your link for next time.
Thanks for playing!