I'm impressed with how well you recreated the famicase at-style. Also does a great job of giving the feeling that you're really caving. Unfortunately though I ended up getting frustrated trying to hunt the elusive red mushrooms and so ended up using cheats to reach the end.
Quick thoughts
It'd be interesting the the mushrooms could be located via additional cues, rather than just line of sight and the compass. Like unique audio, or a trail of spores floating through the air.
More traversal options would make exploring more satisfying, for example a grapple (unlocked by finding it or paying mushrooms) or a mushroom that launches you into the air when you jump on it (jump pad). Even the debug teleport would work, give it a limited range and cost a mushroom to use.
Compass: Really needs an above/below indicator and it would be helpful if it showed landmarks, like the doors.
Would have appreciated navigation aids, like trail markers. Perhaps you could even allow the player to place them.
At times I felt it was too hard too see. I wonder if a LIDAR-like effect with a cooldown would help.
Comments
I'm impressed with how well you recreated the famicase at-style. Also does a great job of giving the feeling that you're really caving. Unfortunately though I ended up getting frustrated trying to hunt the elusive red mushrooms and so ended up using cheats to reach the end.
Quick thoughts