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A jam submission

Red Knot of DestinyView game page

Tied by the red thread of destiny in their deepest dreams~
Submitted by alex_ammonit, tenori-nori — 3 hours, 29 minutes before the deadline
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Red Knot of Destiny's itch.io page

Results

CriteriaRankScore*Raw Score
Puzzling?#15.0005.000
Intriguing#14.3334.333
Gameplay#14.3334.333
Visuals#24.6674.667
Audio#53.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

The concept is really cool and unique! It took me a while to figure what to do exactly and how it worked, but overall it was great! Especially the visuals and the music. :) The puzzles were also good, too!

(Just a side note, I wonder if the boy and the girl are twins? Lol.)

Developer

Thank you for feedback! I'm glad you liked this little game.

No, the boy and the girl were conceived as young lovebirds from the beginning. Although I think their relationship can look like as a bit more sibling-like than a typical romantic relationship.

Submitted(+1)

This is a lovely project!

It was really difficult to get into !

But after the 2nd level i kinda started getting the feel of it. But it was really frustrating at first. I think you should add some levels before, whjere the knot is not always there, maybe only in a part of the puzzle, so one can already learn to move 2 different characters, learn that you can jump on top of each other, etc... Your knot mechanic is really complex, so a player needs to master all the other mechanics before that or he'll loose interest because of frustration.


Other wise very good looking, intriguing, fun, puzzling ! congrats a very good game !

Developer(+1)

Thank you very much for your comment and for playing the game! :>
The advice about more introductory levels is nice. I guess we got too used to the knot and 2 characters mechanics while testing the game ourselves... and lost the sight of how it would look to the player, haha. We even wanted to add more mechanics like closing/opening doors, buttons etc. cause it all looked too simple... for our accustomed eyes.
(Well, mostly mine. Not brother's)
If we continue working on this game (we're not sure yet, maybe it's better as a short demo-project), we'll surely consider your words. So thanks for the feedback~