(Henlo! Glad to have you here! This is a story about a story about a story about a story about a story...)
Welcome to A Story for the Ages Jam, a unique and collaborative game jam where every game is a chapter in an ever-evolving story!
Participants will make a game building on the previous jam winners' game. The winner game of the jam becomes canon in the story.
The story begins with a single, foundational game created during the first jam (this one!)—an origin story for this grand interactive saga, and every subsequent game evolves this game with new or different mechanics, new and returning characters, lovable (or hateable) heroes, hateable (or loveable) villains, interesting characters to interact with (and ship??), and overall a new adventure to enjoy
(Three of these will be selected at random at the start of the chapter development, and you'll be able to choose any of those three when you make your game!)
(The answer is most probably "yes, you can!")
(Following these ensures your game stays in-theme. You can bend these a little, but it may result in a black sheep)
(For peace of mind)
(Breaking these will probably get you disqualified)
The jam entries will be ranked by the following criteria:
This is one of the most subjective criteria on the list. This summarizes how worthwhile the game feels to play.
Did it make you feel any emotions? Was it an experience you would like to experience again if given the chance? Would you play the game again? Were the mechanics engaging? Did the game feel nice to play?
This is one of the hardest criteria to evaluate. This evaluates how well the story adds new story hooks and characters, and if these story hooks mix well with previous ones, the same with characters.
Were the new characters likeable, relatable, or cool? Did they feel believable? Is the story progressing in a meaningful or interesting way? Did they make you feel I HATE THEM SO MUCH or THIS GUY IS SO COOL or I'd be friends with this guy
This criteria evaluates how well the story reused old places, characters, and story beats.
Were previous story beats interpreted cohesively? Are returning characters well personified? Did old characters evolve in meaningful ways?
This criteria is also a bit subjective. It evaluates how well and open-ended the chapter ended.
Can it easily be built upon? Were there any (intentionally or unintentionally) plot holes that new entries in the next jam can fill?
I'll admit this one is not the most important, but one I personally enjoy— too bad I'm not the only one scoring these! It's how difficult the game is and how the difficulty allows for skill expression.
Hard games for the sake of being hard don't count.
Hard games that require you to git gud, HIT ME!
This one makes or breaks original games... but for this game jam, not quite. This criteria evaluates how mechanics (be it combat, puzzles, relationships, time, etc) are meaningful to the game and make the game more fun and interesting.
Does the game feature an unique mechanic? Is this mechanic fun? Is it well implemented? Is it meaningful to the story? Can the game exist without it?
Definitely my favorite one. This criteria evaluates how well levels are designed. Levels include combat encounters design (regular and bosses) and mapping.
Are maps cohesive? Did returning maps evolve in a meaningful way? Were combats (or other kinds of encounters) unique? Were puzzles unique? Are zones and combats replayable with different approaches and strategies? Did it ever make you feel whoooooaaa?
One for the artists out there. This criteria evaluates how cohesive and pretty the game is to look at.
Are sprites pretty? Are animations fluid? Are silhouettes recognizable? Are zones pretty? Are zones cohesive? Did you ever look at a character that made you smile? Or did you ever feel like That design is SOOOO COOOOOL!!?
And finally, as a composer (sometimes), I want to know your opinions on how the game sounds. In the end, sound is something that a game will have playing all the time, so having good sound design is kind of important.
Were sounds good? Did they feel like you were part of the world? Was music good? Did it inspire you with the emotions of the scene you were at? Would you jam to it on spotify? (musicians, don't worry, music is yours, you can license it, but please let us use it on future jams!)
Making games is fun yo, so have fun. You don't have to make it perfect, make something that you enjoy and that others may enjoy too! Remember, just one level is enough, don't get scope crept. Better make a single, very high quality level, than 8 that you won't ever finish (been there, done that).