Play incomplete game
lessons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 3.750 | 3.750 |
Innovation | #2 | 2.500 | 2.500 |
Theme | #2 | 4.000 | 4.000 |
Overall | #2 | 2.950 | 2.950 |
Sound | #5 | 1.500 | 1.500 |
Visuals | #5 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Aspect Ratio
16:7
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Comments
I have a bit of a soft spot for this game in it's incompleteness. I like where the game finishes up because the character can't progress (because the dev couldn't progress). It says a lot about the pressure of building a game over a weekend
The Aspect Ratio does well to frame the level, keeping it all in one screen but still giving it a good amount of space and size. But other than that it doesn't factor into the game as much as I'd like.
The pixel art is good on the whole. Some platforms, blend into the background until you collide with them. So there's some work to do with readability of the level at a glance.
Overall though, it is an honest attempt and shines in that honesty. A bit of an artefact.
Ah the feels I know then so well :) From another person who attempts jams when he doesn't have enough time to complete projects keep going. It gets easier and what you can manage in a short amount of time increases massively.
The inertia on landing on the smaller platforms was killing me for a while. I've got old mans reactions now ;)
I look forward to playing this in future.