This jam is now over. It ran from 2022-09-09 15:00:00 to 2022-09-19 15:00:00. View results
Make a game in 10 days that can be comfortably played by people with hand tremors! Are you up to the challenge?
Accessibility is an incredibly important part of game design. Adding even the most basic accessibility options can open your game up to being played by a ton of different people, and helps those with disabilities enjoy themselves.
That being said, we are aware that options like this aren't always that easy to implement, which is why we've revealed the specific type of accessibility consideration we want you to make early - there will be a theme announced at the start of the jam that pairs with the accessibility consideration.
Hand tremors means uncontrollable, involuntary hand shaking. They can be caused by Multiple Sclerosis (MS), Parkinson’s disease, strokes, and can significantly impact a person's ability to play games. We, as game designers, can do lots to accomodate this! Read further below for a couple of examples for how you can help people suffering from these conditions enjoy your games.
Head on over to the Discord server to discuss your ideas! Here are a few ways in which you could interpret "chilled": "relaxed", "cold", "frighten", "hanging out with friends". A chill vibe, it's chilly out, it chilled me to the bone, I'm chilling with Dave this weekend.
There might be a little bit of extra research required to work with this accessibility consideration. Helping people with hand tremors play your game requires careful consideration of input. Here are a couple of tips to get you started:
People with hand tremors may accidentally press buttons multiple times. It might be a good idea to add a "cooldown" on input, so multiple presses aren't registered.
Game Accessibility GuidelinesDifferent games require different levels of sensitivity. A player with hand tremors may require a lower sensitivity so they can aim/move/etc with more precision.
Game Accessibility GuidelinesGiving players a way to handle unintentional input is incredibly important. Examples of this might be an "undo" mechanic, a button to cancel/go back. Along the same lines, you might make changes of direction a "hold" action - e.g. if you were making snake, you might have the snake move in the direction you're currently holding down.
Perhaps you could design your game entirely around not needing precise input. A slower-paced puzzle game, for example, would eliminate the need for input sensitivity adjustments. There are plenty of games that you can make that won't require specific considerations!
When making your UI, make sure buttons have a larger click area, and have a hover state. This makes it clear what can be clicked, and the larger click area will help guard against misclicks.
Ratings will be based on:
Yes! Absolutely, use whatever engine you like. Unity, Godot, Unreal, your own custom engine - everything goes.
Yes! You can use any assets you have as long as they follow these guidelines:
As for ideas, you are free to plan out your game before the jam starts, and also remember the theme!
The majority of your game should be made during the jam, premade assets are an exception to this and can be made before the jam starts, following the guidelines stated above.
You have 10 days to create your game and submit it to the jam. After that there will be a rating period that will last another week before we announce the results. During the rating period, submissions will be locked - no bugfixes allowed. This is a game jam, it's not supposed to be perfect!
There are 2 main places. You can ask on OUR DISCORD SERVER, or you can go to the community tab right here on itch and ask there! There will be plenty of people willing to help. Lots of people are new to game jams here, and if you are one of them, there are a bunch of experienced jammers who can answer any doubts or questions related to participating in game jams in general.
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