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Project P.Y.U.M.O.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.600 | 4.600 |
Gameplay | #1 | 3.600 | 3.600 |
Accessibility | #2 | 3.600 | 3.600 |
Innovation/Creativity | #4 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- 1. Accessibility: Before I start the actual review of the game itself, I have to note the extended information about accessibility on the game page. Having information easily accessible is often something that is overlooked in most game platforms, so it is impressive to see the developers add this to their page. Well done. 1.1 Start of the game: It’s good to see that we have the setting menu/options accessible to us on the start menu, as some disabled games will need to access the setting before starting the game. Very fun to see that the devs has implemented difficulty settings as well, as this is a huge benefit for cognitive accessibility. It’s also a huge plus that everything is well explained. I often find in games that devs assume the gamer will understand something because it’s the standard and norm in the industry, but that does not mean that the gamer is up to date with latest industry term and fashion. Explaining things, like the different difficult settings, ensures the devs that the gamers get the experience they were expected to get, and will reduce feelings of annoyance that can happen if the gamers expectations don’t line up with what the dev has made. Good contrast between the text and the background. Glad to see a tutorial that explains every part of the game. I wish we had a settings menu where we could change the volume of the music. 1.2 In game: I can’t remember last time I had a game that was fully functional with JUST the mouse, and I love it! As someone who struggles with pain in my hands, it’s a welcoming experience to not have to relay on complex controllers and button presses to play the game. This also will make it much more accessible for people relaying on things like eye trackers to play games. It was smart to add the possibility to just run around while holding in the mouse button as well, as excessive button pushing can strain the hands as well. The fact that your character is high contrast is a help to see them on the screen. Impressive that the difficulty settings can be changed during gameplay, as this can be to good help for people who has fluctuating health. Being able to change the difficulty setting makes the game accessible even if you are having a hard day. 2. Theme: The theme of the game make sense in the context of new beginnings. 3. Innovation/Creativity: Life simulators is quite common now adays, so it’s not necessarily innovative, but that doesn’t make the game less fun. 4. Gameplay: Easy to understand and fun little game. 5. Conclusion: Impressive use of motor and cognitive accessibility, especially with the use of single button push and difficulty settings. The dev absolutely hit the target of the goals they set for themselves with this jam, and it’s fun to see that they had listed up all the accessibility features on their page. The game runs well, and I did not experience any bugs. Well done focusing this much on the accessibility. Keep up with the good work!
- There are no accessibility options to be seen which is a shame as i found the music very irritating after a few minutes of gameplay , but this entry meets the theme of new beginnings perfectly, i love the nod to the ps2 GTA games with the hospital and home in the tutorial and can see this with more work, becoming a very fun, accessible life sim
- The accessibility has been so well thought out for your game! The only feedback I would have to add to it would be an expandable map to make navigation easier, and also a key to prompt those who need it
- Fantastic, really great application of the theme. I think with time and polish, a self-help simulator is a fun exploration of the theme "new beginnings" because it truly is a new beginning each play. The general accessibility is mostly well applied, I did however find the tutorial wasn't enough to teach me the game properly, as it was difficult to understand what various buildings were, it was also difficult to find anywhere to work. I look forward to seeing what more time on this game would make, if you choose to continue work on this game :)
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