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Cracking Kingdom Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #584 | 2.667 | 4.000 |
Gameplay | #770 | 1.667 | 2.500 |
Overall | #776 | 1.889 | 2.833 |
Presentation | #884 | 1.333 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I liked the premise a lot, and it's a unique kind of game to work on - it would have benefitted a lot from some sound effects or user feedback when moving tiles around. Once I had gotten my tiles set for turn 1 there was little need to then further change them that I could see - you could try changing the bonuses each turn to force the player to re-ssess?
What do you like about your game?
It's the first game with an end condition I've ever completed
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Comments
Interesting idea I think. Theres definitely some sort of meta game solution to max score but I didn't figure it out. I couldn't quite map out some of the turn-by-turn increment behaviour, which I guess didn't help me figure it out. I think it could be a fun little card game but the ruleset probably needs a bit more expansion.
congrats on the release, I scored 3.2k in my highest run.
can't get it to work under vm :-(
Odd. Thank you for letting me know!