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Reel It In's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #3 | 2.887 | 5.000 |
Theme | #5 | 2.887 | 5.000 |
Fun | #5 | 2.887 | 5.000 |
Overall | #7 | 2.656 | 4.600 |
Game Design | #7 | 2.887 | 5.000 |
Music and Sound Effects | #8 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme justification
You can only move away and toward a mysterious machine. By replacing the traditional wasd and using this more unorthodox approach, we limit the player. In addition the levels are built to use this mechanic and create a skill-based puzzle platformer.
Did you have a good experience, or any fun story to share?
When making this game we wanted to make the chain have rope physics. This ended up being too hard to implement for a few days, as integration hell was a big problem. Some funny moments were when the rope casually decided to become a ball; spread out for no reason. The best part was when Dimi had reversed the gravity of the rope in an attempt to stabilize it. It was pretty fun.
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