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A jam submission

Twisted Times in TwinsmouthView game page

A point-n-click pixelart adventure game about writers, killings, undersea dreaming gods and time tunnels
Submitted by Marco Giorgini (@marcogiorgini) — 3 hours, 53 minutes before the deadline
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Twisted Times in Twinsmouth's itch.io page

Results

CriteriaRankScore*Raw Score
Lasting Impression#54.0004.000
Characterization#94.0334.033
Overall#133.9333.933
Overall#133.8333.833
Mental Engagement#153.8003.800
Emotional Engagement#313.3003.300
Atmosphere#403.9333.933

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 2 to 1 of 22 · Previous page · First page
Submitted(+1)

Once again you've created an insanely huge game! And in my opinion, this game is your funniest yet. Despite the dark theme, there were quite a few things in the dialogue that made me laugh. Was a good idea to provide a walkthrough as well, as I had to refer to it a few times - nothing major, just stuff that I'd overlooked. For instance, to find out that I could exit the screen to the south to reach the lighthouse.

Developer(+1)

Thanks :-) I'm really glad you liked it - and for your kind feedback :-)

(and I'm taking notes about post-jam improvements - like making more evident some directions point)

Submitted(+1)

Wow, there's a ton of content here! I also made a Lovecraftian game, but your story and art are definitely on another level compared to mine.

Took me over an hour to play through, and I did consult the walkthrough a couple times.  The puzzles mostly felt fair, although there were some times where I knew conceptually what I wanted the characters to do, but not quite how to get them to do it UI-wise.  The story was definitely unexpected and had a good mix of comedy and compelling mystery.  Overall, a great game!  Can't give you extra points for creativity, though, since by your own admission it was based on events that actually happened... : )

Developer(+1)

wow :-) thanks for playing it - and so soon (I mean - I know it's stupid - but knowing that someone (else) was able to reach the end it means that I didn't miss too many odd bugs here and there) - and thanks for your really kind words. Yes - I surely have to polish some points because it may have unnaturally complex sequences/actions to get a "natural" result.

Now I'm really curious to see how you handled the Lovecraft-base theme :-) 

Thanks again :-)

Viewing comments 2 to 1 of 22 · Previous page · First page