I'll start by saying it's hella fun playing this demo. Visually it's amazing considering it's very early stage and runs great on my potato computer.
I know you'll be adding key binding and control options which I really would like to have. Planes look great, weapons look great, and the excitement of chasing enemy fighters maneuvering like an ace pilot... you nailed it.
I get freak out when getting attacked from behind then I do a cool slow down + turnaround to get behind them. it all works beautifully.
It's not without flaws, though. I can fly thru water and when I go back to main menu, mouse disappears(or doesn't reappear from hiding in combat).
I already replied in the thread, but thanks again.
Thanks for playtesting my game. A lot (but apparently not all based on other's comments) of the spectator camera woes you were having were fixed in a version of the game I uploaded about an hour after release. I'm taking notes of your feedback and the feedback I've gotten from others. Unfortunately some problems are just because of where the game is right now and the rush to get it playable outside of a dev environment.
You kept encountering a weird bug that I've never seen where the planes spawned and then all just flew off and never did their routes. They basically spawned without AI for some reason. It's completely game breaking and it's what you were experiencing for a big part of the video. I'll have to investigate that.
Comments
I'll start by saying it's hella fun playing this demo. Visually it's amazing considering it's very early stage and runs great on my potato computer.
I know you'll be adding key binding and control options which I really would like to have. Planes look great, weapons look great, and the excitement of chasing enemy fighters maneuvering like an ace pilot... you nailed it.
I get freak out when getting attacked from behind then I do a cool slow down + turnaround to get behind them. it all works beautifully.
It's not without flaws, though. I can fly thru water and when I go back to main menu, mouse disappears(or doesn't reappear from hiding in combat).
Great job and keep it up!
I already replied in the thread, but thanks again.
Thanks for playtesting my game. A lot (but apparently not all based on other's comments) of the spectator camera woes you were having were fixed in a version of the game I uploaded about an hour after release. I'm taking notes of your feedback and the feedback I've gotten from others. Unfortunately some problems are just because of where the game is right now and the rush to get it playable outside of a dev environment.
You kept encountering a weird bug that I've never seen where the planes spawned and then all just flew off and never did their routes. They basically spawned without AI for some reason. It's completely game breaking and it's what you were experiencing for a big part of the video. I'll have to investigate that.