Thank you so much for playing and the video. Lots of good stuff here. Most of all it showed a glaring bug which was that weapon values didnt get reset when you switched weapons... which made the whole thing very hard for me to watch. E.g. the crossbow isnt supposed to shoot as fast as an assault rifle haha.
I have uploaded a new version that fixed this and a few other bugs if you want to have another go. But other than that i will tweak difficulty. The jump is quite big when you play several waves (especially from 2 to 3) but balancing never stops.
I don't understand the premise and i don't know why i become a baby everytime i go in slowmotion but overall shooting feels great, realistic sound design add a sense of punch to all weapon and the slowed sound effect are similar to contra III and it give me a nostalgic tear. The explosion sounds in 8bit were pretty disappointing you should separate realistic sound for combat and 8bit sound for everything else. Also you should give more brighter colors at the location, not just for the empty atmosphere but also for better navigation, most of the time i couldn't see the difference between walls and floor.
Comments
Recorded a playthrough this time! Hope that helps. Gameplay is solid, but it's still pretty easy to camp and play it safe.
Thank you so much for playing and the video. Lots of good stuff here. Most of all it showed a glaring bug which was that weapon values didnt get reset when you switched weapons... which made the whole thing very hard for me to watch. E.g. the crossbow isnt supposed to shoot as fast as an assault rifle haha.
I have uploaded a new version that fixed this and a few other bugs if you want to have another go. But other than that i will tweak difficulty. The jump is quite big when you play several waves (especially from 2 to 3) but balancing never stops.
I don't understand the premise and i don't know why i become a baby everytime i go in slowmotion but overall shooting feels great, realistic sound design add a sense of punch to all weapon and the slowed sound effect are similar to contra III and it give me a nostalgic tear. The explosion sounds in 8bit were pretty disappointing you should separate realistic sound for combat and 8bit sound for everything else.
Also you should give more brighter colors at the location, not just for the empty atmosphere but also for better navigation, most of the time i couldn't see the difference between walls and floor.
Thank you so much for playing!
Yes I'll have to work on the storytelling to explain the premise (the little of it there is). I haven't done anything there yet.
You are right about the color direction, I'll work on it for the next version. It's a struggle right now.