Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Acras Project Demo v.32View game page

AGDG submission
Submitted by T4TGames — 15 minutes, 50 seconds before the deadline
Add to collection

Play game

Acras Project Demo v.32's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great job with the demo! I tried recording a playthrough with commentary, but it was my first attempt so it's pretty unpolished. Hopefully it helps. In general, I like where the game is going, and my only issues were some UI confusion (some of which will obviously change in future updates).

Developer

Thanks a ton for playing! You nailed a lot of things that we wanna improve on right on the head. We will work on having some challenging content next time, as well as address all these concerns.  It has been mostly demo stuff at this point as you can tell.  I marked all of your concerns into my feedback book. Really appreciate your time!

It seems there is a bug while inspecting characters

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_inventory:

Variable obj_inventory.spr_zushicghq(101233, -2147483648) not set before reading it.
at gml_Object_obj_inventory_Draw_0
############################################################################################

and even the second skill of Zushi crash the game

Developer

Sorry about that! We did a quick update on the sprite that was causing that issue, if you redownload that should be fixed! We'll work on the second zushi skill a bit more and provide another update!

i tried for a while and i notice the commands aren't intuitive at all, it would be better to pick an action and then move (es: skill 1-4 or "defence" for only movement) and see the range of it, because sometime i feel the range is obstructed by environment but i can't tell because is invisible. Also this game seems more like a Controller friendly than M&K but i'm probably repeating my self from the last demo.

Developer

Thanks a lot for playing again Jonok, We do have plans to show the attack range. We'll take a look at making that a better more intuitive  experience. 

Developer(+1)

Many new updates! Give it a shot!