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A jam submission

Send Me to Hell Demo 3View game page

Destroy the gem!
Submitted by HellDev (@HellDev1) — 6 hours, 13 minutes before the deadline
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Send Me to Hell Demo 3's itch.io page

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Comments

Submitted

Nice, I was wondering if you were gonna post your game! I like that new DOOM-esque logo.

I spawned and died instantly. Good start. In fact, every single time I spawned I was surrounded by enemies and took damage.

Most of the menu options don't work, but I'm sure you know that.

Do those little shapes that you pickup actually do anything? And on that note, what is the bar under player health for? I can't tell if either of these change anything about the game.

Those little shape pickups/coins can spawn outside the play area (on walls and stuff) and can't be collected.

Destroying the gem crashed the game. 

But wow! That's a lot of progress! It's so much more fleshed out--the levels seem more consistent and I never got blocked in anywhere. Nice work, keep it up! I can't wait to play more!!

Developer(+1)

I forgot to fix the bug with the gem, currently it crashes the game if you break the gem after restarting.  If you break it in one try it should work.

The shapes are ammo, currently the ice sword uses the mercury symbol.  I need more in-game feedback to indicate that, I think a simple +10 Mercury (or sulphur, antimony, and zinc) would be a good start.

Bar under player health is gold/exp a la original dnd rules.  Level ups don't do anything yet but will let you pick a power up between stages.

Anyways, thank you for the feedback!  I'm glad you remembered my game.