Clicking where the buttons are when you're on the controls screen will click those buttons when you return to the main menu, so I clicked controls and then promptly quit the game.
Footsteps kinda hurt my ears.
Aside from a couple annoying things like doors being automatic, I like your architecture/level design. And I'm assuming you meant for exiting through doors to take you to random places, which I also really really like. Adds to the whole strange vibe it gives off.
The statue "aphrodite of salamanca" says it "was no double crafted by aliens." Not sure if that's a typo.
Walking is kind of weird? If you look all the way down while moving you stop moving, and if you do it on stairs you start moving up the stairs.
Sometimes clicking on a painting from far away hitches the game a little bit; can't replicate it consistently. It might not have anything to do with distance away from the painting, that's just speculation.
The mushrooms under the museum are super rare and seldom seen, yet the area is littered with them.
The big pink dr. seuss area with the generated ground is sick. I love the weird shapes/objects embedded in the ground. Walked for 5 minutes in one direction just to see what happened. Nothing happened. Nothing at all. Though the terrain can generate in away that causes collisions between pieces, and makes it hard to navigate
I gotta say I was pleasantly surprised by this. There's so much more than what you'd think from the outside. It's already very enticing just exploring what you've done, even without anything to really do (aside from reading painting/item descriptions). I really enjoy the atmosphere/world and most of the sounds. This is pretty unique and has a lot of promise, like some weird MSPaint Adventures version of Myst but not awful. I can't wait to play more! Keep up the good work!!
Comments
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thanks for the playtest. def gonna work on this stuff
the MET on a trip!! very cool game! my favorite painting is jesus chirsto
Clicking where the buttons are when you're on the controls screen will click those buttons when you return to the main menu, so I clicked controls and then promptly quit the game.
Footsteps kinda hurt my ears.
Aside from a couple annoying things like doors being automatic, I like your architecture/level design. And I'm assuming you meant for exiting through doors to take you to random places, which I also really really like. Adds to the whole strange vibe it gives off.
The statue "aphrodite of salamanca" says it "was no double crafted by aliens." Not sure if that's a typo.
Walking is kind of weird? If you look all the way down while moving you stop moving, and if you do it on stairs you start moving up the stairs.
Sometimes clicking on a painting from far away hitches the game a little bit; can't replicate it consistently. It might not have anything to do with distance away from the painting, that's just speculation.
The mushrooms under the museum are super rare and seldom seen, yet the area is littered with them.
The big pink dr. seuss area with the generated ground is sick. I love the weird shapes/objects embedded in the ground. Walked for 5 minutes in one direction just to see what happened. Nothing happened. Nothing at all. Though the terrain can generate in away that causes collisions between pieces, and makes it hard to navigate
I gotta say I was pleasantly surprised by this. There's so much more than what you'd think from the outside. It's already very enticing just exploring what you've done, even without anything to really do (aside from reading painting/item descriptions). I really enjoy the atmosphere/world and most of the sounds. This is pretty unique and has a lot of promise, like some weird MSPaint Adventures version of Myst but not awful. I can't wait to play more! Keep up the good work!!
thanks for the input. and yeah "double" is a typo lol