The main menu text is difficult to read. I know it can be toggled, but probably you shouldn't have a setting that everyone will want to turn off. The in-game text is not as bad because the characters are wider.
After interacting with something I can't immediately interact again, I have to walk away and walk back
After using the yellow key and blue key, and obtaining the second yellow key, when I return to the main hall I can go out of bounds using one of the doors, if I travel through it enough times. It lets me walk in the black space. I'm guessing it's not intended because the door animation doesn't match up. I got stuck at this point.
I don't play a lot of horror games, but it seems like the broken topology of the rooms could interact in interesting ways with other mechanics. I feel that maybe their psychological effect would be better if it wasn't so common in the early game, and instead scaled up with the tone of the story.
Comments
(Possible spoilers)
I don't play a lot of horror games, but it seems like the broken topology of the rooms could interact in interesting ways with other mechanics. I feel that maybe their psychological effect would be better if it wasn't so common in the early game, and instead scaled up with the tone of the story.
Also it would be nice if you set execute permission on the Linux version executable file.