cute and funny puzzle game on the easy side, but not skyrim easy! I'm just a heavier puzzle player.
Cornish
Etymology
From Proto-Brythonic *drug, from Proto-Celtic *drukos (compare Old Irish droch and Welsh drwg).
Adjective
drog (comparative gweth, superlative gwetha)
Great art, a lot of little touches in interactions between animations. Managed to make jumping puzzles that are fun and challenging instead of miserable and grindy, I think because it rewards accuracy and doesn't demand extreme precision. Controls and physics are a little clumsy but perfectly reasonable for a prototype. Even after a play through I came back later to do another run through. Wishlisted the steam version and looking forward to the full version.