Added a scripted tutorial mission that should hopefully ease you into the basics of combat and the strategy layer.
Added more types of missions with more varied mission objectives, and mechanically implemented rewards.
Every 30 days, you will meet with your governing council, which will allow you to cash in your favor with them for supplies and new units.
A boss fight is scheduled for a week before the end of the month. The council meeting after that should be considered the end of the demo, though you can still play random missions after that if you'd like.
Maps are now generated with a natural border that units can be pushed against/into.
Added an options menu. Sound volume and keybinds can be changed here.
Enemies have slightly better AI and spawning behavior with respects to splash damage.
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