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A jam submission

Auto RPGView game page

Fun and competitive autobattler
Submitted by goatpnk — 2 days, 14 hours before the deadline
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Auto RPG's itch.io page

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Comments

Submitted(+1)

>game loop

  • Memorizing a tutorial instead of having it appear with info when relevant is a pain
  • I felt I was introduced to too much stuff too quickly.
    • Every character has so much going on description-wise and I have to pick between 6+ of them 4 times in a row
  • You buy all your characters in advance which increases the unfun guesswork for new players while also limiting the depth of the game since you don't get to expand your party as you play. AFAIK all autobattlers are about changing units as you play so I don't think it's a good choice
  • The status effects descriptions are really complex. You'll probably want to simplify them for the future so that players aren't confused when a lot of status effects are applying at the same time

>vibes

  • I didn't really detect any since the art is AI and there's no sound. Not a big deal for an early demo since you can change this at any time, though
  • I'd probably make characters who freeze/poison/whatever aesthetically themed around that

I think it's a fine framework for the early stages of an autobattler, but I'd like if were designed closer to an established formula like Super Auto Pets or something

Developer(+1)

Thanks for the feedback. As for picking your units at the start, I just wanted to try something different where they get unlocked in more of a long term progression system similar to a cardgame or gacha and the in game progression revolves around items. However as soon as I started playtesting it I realized it just wasn't as fun, so yeah that aspect is probably getting scrapped. To be honest the only reason it's even like that now is I didn't have time to redo it before DD.

Note taken in terms of the status effects being too complex, I originally had the mechanics more spread out between characters and it seems that was probably the better option. 

As for AI, it was partly for fast prototyping, partly to see what it's capable of.  Even though I think a lot of the images look great on their own, it just doesn't come together.  Felt really hard to create any style or direction, on the other hand I have almost 0 actual art experience. Either way a more finished version would definitely have character specific animations (and sound) .