- You've done well to present the immensity of space
- Page Up/Page Down should move the zoom level in pre-defined increments, right now it zooms too much
- I think targeting a ship should highlight the ship
- The space background could use some work (a really nice dynamic background would really make the atmosphere)
- In the tutorial, I locked onto the nomad, rammed it to death (didn't realise you had to do that... I was looking for a shoot button) and then tried locking onto the farm ship but only 4 coloured empty boxes appeared at the top instead of the previous list of ships
- That 'boink' sound when ships are destroyed is a bit out of place
- Flying a small fast ship is really fun
- I like the big "laser lines in space" thing in huge combat zones, reminds me of Legend of the Galactic Heroes
- Don't feel bad if you don't get much feedback, you're working on a really huge/complicated game, a lot harder than a simple rhythm game or something to get into
Comments
- You've done well to present the immensity of space
- Page Up/Page Down should move the zoom level in pre-defined increments, right now it zooms too much
- I think targeting a ship should highlight the ship
- The space background could use some work (a really nice dynamic background would really make the atmosphere)
- In the tutorial, I locked onto the nomad, rammed it to death (didn't realise you had to do that... I was looking for a shoot button) and then tried locking onto the farm ship but only 4 coloured empty boxes appeared at the top instead of the previous list of ships
- That 'boink' sound when ships are destroyed is a bit out of place
- Flying a small fast ship is really fun
- I like the big "laser lines in space" thing in huge combat zones, reminds me of Legend of the Galactic Heroes
- Don't feel bad if you don't get much feedback, you're working on a really huge/complicated game, a lot harder than a simple rhythm game or something to get into