- I think you need a better explanation of what you're doing right when you start the game (when you're placing units) - I thought the game hadn't loaded the textures/models correctly when it was just showing black and a few tiles, and then I tried soloing the fight with just 1 dude - When your turn ends you need to select a facing direction... is that so you can avoid being attacked from behind? Just seems a bit weird as I wasn't sure what it was doing - The action is a bit slow - if possible I'd speed up almost all animations x2 - I like the cel shading aesthetic, although I think the grass looks a bit out of place - I think a cleaner, more solid colour look would be better - Does Chivalry do anything? - Overall it looks like you've got a solid base for the SRPG mechanics to work from, mostly just needs a lot of polish and user friendliness improvements - Wow did you make your own engine?
Comments
- I think you need a better explanation of what you're doing right when you start the game (when you're placing units) - I thought the game hadn't loaded the textures/models correctly when it was just showing black and a few tiles, and then I tried soloing the fight with just 1 dude
- When your turn ends you need to select a facing direction... is that so you can avoid being attacked from behind? Just seems a bit weird as I wasn't sure what it was doing
- The action is a bit slow - if possible I'd speed up almost all animations x2
- I like the cel shading aesthetic, although I think the grass looks a bit out of place - I think a cleaner, more solid colour look would be better
- Does Chivalry do anything?
- Overall it looks like you've got a solid base for the SRPG mechanics to work from, mostly just needs a lot of polish and user friendliness improvements
- Wow did you make your own engine?