Pretty much just going to agree with everything the previous people said, I like the art, animation, and love the music in the second level. I think some hitstop and a bassier hit sound effect could go a HUGE way to make hitting stuff feel more satisfying. Also, in this area, (http://imgur.com/PWIR5SK) It was hard to see the skeleton. The tree and the skelly have the same color, kind of making him blend in.
Play game
Skeleton Boomerang Demo's itch.io pageComments
The aesthetic of this game is spot on. I can't tell if the breakbeat-ey remix of A few of my Favorite Things is placeholder or not, but the music in the title screen and the other levels sounds a lot better, giving an Journey to Silius or Snake's Revenge type vibe.
The gameplay, however, is pretty lacking. I expected this to be some sort of skeleton themed Power Blade, but I got a 2d platformer with somewhat lackluster platforming staring Crash Man. The roll mechanic is a bit unwieldy, and it would greatly benefit form air canceling and/or increased momentum on a jump out of a roll. The level design isn't particularly intuitive either, since it's got neither the design nuance or in-your-face design of the games the look is chasing after.
This could be good after some polish, but as it is now It's a pretty face with little going on under the hood.
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