The first time I saw the mushroom man I tried to jump on his head (I had no weapon yet), since it seems like the platformer intuitive thing to do and his head is so inviting.
If I haddn't already seen you can jump on the pipes on the house I might not have tried.
The key only appearing after speaking to the NPC is a bit upsetting for me and I feel it would be better to gate the sword off by having the mayor yell at your or something. It also wasn't intuitive that chests need keys.
Overall, enjoyed this very much and will buy the final release for sure!
Awesome. Loved it. The look and feel of the game was super cozy and I loved the atmosphere. Now to get critical. Font had some serious AA that when blown up fullscreen made tough on the eyes. And I would consider either new abilities staying with you when you die or moving save points to an area before you test their limits. The boost powerup wasn't as exciting the 4th time picking it up since I died trying to make the first boost jump immediately after and right before the save. Also combat could use some tweaking. For instance the aerial enemies take 2 hits but you only get a single swing in the air and they don't get knockedback nearly as far as the player. This means I have to draw them into areas where there is less of a risk of knockback death. But maybe that was your intention. This is all just opinion. Anyways, great job!
Comments
Hey Michael, love the starting, love the sound.
Mushroom sounds weird (is that you?).
The first time I saw the mushroom man I tried to jump on his head (I had no weapon yet), since it seems like the platformer intuitive thing to do and his head is so inviting.
If I haddn't already seen you can jump on the pipes on the house I might not have tried.
The key only appearing after speaking to the NPC is a bit upsetting for me and I feel it would be better to gate the sword off by having the mayor yell at your or something. It also wasn't intuitive that chests need keys.
Overall, enjoyed this very much and will buy the final release for sure!
Awesome. Loved it. The look and feel of the game was super cozy and I loved the atmosphere. Now to get critical. Font had some serious AA that when blown up fullscreen made tough on the eyes. And I would consider either new abilities staying with you when you die or moving save points to an area before you test their limits. The boost powerup wasn't as exciting the 4th time picking it up since I died trying to make the first boost jump immediately after and right before the save. Also combat could use some tweaking. For instance the aerial enemies take 2 hits but you only get a single swing in the air and they don't get knockedback nearly as far as the player. This means I have to draw them into areas where there is less of a risk of knockback death. But maybe that was your intention. This is all just opinion. Anyways, great job!