I’ve always wanted to make a factory-like game for a gamejam so this was awesome to see. It was nice and simple and I adored the artstyle, some audio would have been nice (I didn’t see to have any) but overall it was a nice polished and fun experience.
I would say that there are a handful of easy wins you could make to really lift the experience. The goober spawners naturally block the conveyor belts, had you made it that the exit to the level be at the bottom of the screen the goobers would have been much more visible during gameplay. In fact I destroyed my starting goober spawners in order to rotate them, only to find that they can’t be rotated!
Having some movement on the conveyors (similar to the exit conveyors) would have been nice too, so I could see more easily the direction of things, again this ended up more difficult because the goober spawners cover most of the first starting buildings in the game making it quite difficult to see whats going on.
Overall, I thought it was cool and I could see how it could be easily expanded with additional goober types and potentially combining them together. Fun game, nice work!
Hi, thank you so much for checking our our game at the event! It was a pleasure talking then, and thank you for the detailed feedback, definitely things to consider if expanding on this game or going into a new factory-building project.
Comments
I’ve always wanted to make a factory-like game for a gamejam so this was awesome to see. It was nice and simple and I adored the artstyle, some audio would have been nice (I didn’t see to have any) but overall it was a nice polished and fun experience.
I would say that there are a handful of easy wins you could make to really lift the experience. The goober spawners naturally block the conveyor belts, had you made it that the exit to the level be at the bottom of the screen the goobers would have been much more visible during gameplay. In fact I destroyed my starting goober spawners in order to rotate them, only to find that they can’t be rotated!
Having some movement on the conveyors (similar to the exit conveyors) would have been nice too, so I could see more easily the direction of things, again this ended up more difficult because the goober spawners cover most of the first starting buildings in the game making it quite difficult to see whats going on.
Overall, I thought it was cool and I could see how it could be easily expanded with additional goober types and potentially combining them together. Fun game, nice work!
-Greg
Hi, thank you so much for checking our our game at the event! It was a pleasure talking then, and thank you for the detailed feedback, definitely things to consider if expanding on this game or going into a new factory-building project.
-Vova