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Temple Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity and originality | #1 | 2.449 | 3.000 |
Relevance to the theme and secondary quirk | #1 | 3.266 | 4.000 |
Effective use of environmental storytelling | #2 | 1.633 | 2.000 |
Overall | #3 | 1.796 | 2.200 |
Visuals and presentation | #4 | 0.816 | 1.000 |
Fun and gameplay | #4 | 0.816 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was the theme and secondary quirk implemented?
Explore (and escape from) an abandoned ancient temple while navigating through numerous entries left from Liquid Spark researchers. The flow of the game is guided by pressure plates that may open or reset doors. Furthermore, animation, assets and scene composition are used to guide the eye of the player (or at least we tried to use them this way).
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